Some information relates to prerelease product that may be substantially modified before it’s released.
Base class that communication layers need to implement.
The communication layer is what is responsible for providing what VoltRpc.Communication.Client and VoltRpc.Communication.Host to use.
public abstract class CommunicationLayer : UnityEngine.ScriptableObject
Timeout time for connection
Called when the VoltRpc.Communication.Client needs to be created
Called when the VoltRpc.Communication.Host needs to be created
|GetIpcSettings(Object, Object, String)||
Gets all settings needed for the IPC